Split into two teams. The two teams were cargo ships crossing the Atlantic, and German
submarines. The game can be played in woods or open ground, with cover or without, in
day or at night, and depending on those circumstances is either a running around game or
a stealth game.
Three Leaders required - one is America (in the Wolf Pack version), one is Britain (widely
separated from America, of course) and the third is Germany. America has a supply of
cargo tokens (cards labelled "cargo") - 25 to 35. The cargo ships have to get the cargo -
each ship can only carry one cargo at a time - from America to Britain.
www.4theastcotescouts.org.uk Wide Games from various sources 08/04 Page 20
The German submarines are not allowed within 20 paces of either America or Britain, and
have to intercept the cargo ships and take the cargo. Now, submarines hunt in Wolf
Packs. So when a submarine catches a ship (touching is sufficient) the ship *has* to stop,
but the submarine cannot take the cargo until he calls up two other submarines. When
there are three submarines the ship has to hand over the cargo.
The ship can now return to America to take another cargo. One of the submarines has to
take the cargo to Germany, taking him out of the hunt, briefly. The submarine can only
carry one cargo at a time.
Count the number of cargoes that get through, then change the teams over and count how
many the others can get through. It doesn't take long to realise that, while a Wolf Pack is
forming to take the cargo off one ship, the number of hunters is reduced and another ship
can slip through. And it doesn't take much longer for the idea of a convoy to form, where
the first ships sacrifice themselves to draw off the submarines from the others. And finally
some of the ships will twig that they can dummy, and draw off submarines when they are
only pretending to carry cargo.

