"Big Foot" is loose! (Otherwise known as the "Sasquatch" a large hairy manlike creature
said to inhabit parts of Ruislip and recently discovered in this area. It has never been
captured and only spotted a few times. Your mission should you wish to accept it is to
capture it. However Big Foot is notoriously hard to find because it can take the form of any
animal at will and when cornered it has the ability to paralyse others by freezing them.
In order to trap it you not only have find Big Foot you’ll need to have life bands and enough
energy to keep you warm enough from being frozen by its power. To do this you need
these energy tokens. You will only survive from being frozen and over coming it if you
have enough energy tokens.
Distribute out small cards with various amounts of energy on them (1 to 5) and give
everybody a life band (coloured cotton to go around the wrist or other method).
Before they go out warn them that not only will failure to capture Big Foot every time result
in loss of their life band/s needing them to return to base for a new one. Big Foot will also
steal all their energy and have their power increased by that amount.
One of the Leaders / Explorers is playing ‘Big Foot’. It would be useful for one or two
Leaders / Explorers who are known to the youth to be mysteriously absent (and in the
woods) so the youth immediately suspect them. In addition Big Foot is given a high energy
rating of 15 or so to start off with…. So the youth have to discover not only who Big Foot
is, but to capture them they have to collectively work together to have enough energy
tokens between them to win.
When the groups disperse into the woods the Leaders / Explorers playing Big Foot sets
the game in motion, waiting for an opportune moment to freeze the members of a small
group.
Big Foot has one other trick up their sleeve…. on meeting another leader they make the
other leader become Big Foot (and hand over the power tokens) so that youth don’t
always know who Big Foot is.
Effectively if approached/challenged Big Foot must announce truthfully if they are and then
find out what the collective power rating of the hunters is… So if Big Foot has a 15 energy
rating and a group of players challenges with a collective energy between them of 12. This
is lower than 15 so they all loose their life bands and power cards. Big Foot keeps these
and now has an energy rating of 27!
In the event of a tie where its equal power rating… Players loose their life bands forcing
them to return to base and get new ones, but not their power rating cards

